Patch 1.13 Patch 1.13 (Origional Post)

Posted By WhatUrMuva on 11/08/03 @ 2:15:35 PM
Web upgrade cost doubled!

Beastmaster stats greatly nerfed. Hawk nerfed big time. bear unchanged sad.gif

SPIRIT LINKED UNITS CANNOT BE KILLED! ONLY TAKEN DOWN TO 1 HP!!!!!!!!!!!!! Then Sprit link dispels itself.

Pitlord collision size decreased.

No changes to flamestrike(!!!!)

Stasis ward AOE decreased(dam orcs really got a beat down...why?)

Blizzard and Rain of Fire now have a 5 unit cap. Shockwave has a 12 unit cap.


Militia can only be created at the original town hall.


Info on possesion:

QUOTE

Possession really looks like a change to me. I wonder who it will play out. It now has a channel effect and takes some seconds to take effect. During that time the target is completely invulnerable, but the banshee is extremely vulnerable taking extra damage from attacks. A stun or kill of the Banshee ruins the spell. Range has been close to doubled





Banish:

QUOTE

Banish...

Mana cost is now constant on level of spell. Cooldowns change based on level (5/3/1) and durations only go up a little bit by level.




Unstable concoction:

QUOTE

The reduction in initial damage is very significant. I might have misread last night. Splash damage is increased by high percentage of what it is now. Also Batriders attack value is raised.




Shadow strike

QUOTE

The change in Shadow Strike is to it's damage. Down by a third.



Panda Changes!

QUOTE

Breath of Fire and Drunken Haze both reduced mana costs to 70.



StormBolt:

QUOTE

Storm Bolt no longer stuns longer with higher skill levels. Damage is changed, but I didn't look up if it is up or down.



Beastmaster Hawk:

QUOTE

Hawk hitpoints reduced to 450 at lvl 2 and 650 at lvl 3.




Farseer Wolves:

QUOTE

level 1 wolves move slower, level 3 wolves get more hit points.




Anti-Magic Shield:

QUOTE

Anti Magic Shell now absorbs up to a set amout of magical damage. Secondary effects that do not effect hitpoints are not effected by anti magic shell. The mana cost has been changed to try to balance this.


Statues:
QUOTE

Statues have a change to spirit touch. It restores less mana per casting.

QUOTE

No changes for the DH/Blademaster(maybe they can get together and form a "remember when" club)

Venom and Fire orbs are cheaper

Staff of preservation only works on player owned units

Cleave radius increased

Naga's move speed nerfed. Frost arrow cost increased.

Level one black arrow has no cooldown, but dark minion damage is reduced(only at level 1? doesn't say)

Posted By Tokin on 11/08/03 @ 2:29:29 PM
A remember when club. rofl.


Who told you this?

Posted By TEH.BETCHA on 11/09/03 @ 9:13:33 PM
YA 200th Post < ----- to piss muva off

Anyway, muva iunno who told you this, but if thats true, it shows blizzard has no idea what needs to be patched. thanks for the info dude.

Posted By WhatUrMuva on 11/10/03 @ 12:34:59 PM
QUOTE (TEH.BETCHA @ Nov 9 2003, 10:13 PM)
YA 200th Post < ----- to piss muva off

Anyway, muva iunno who told you this, but if thats true, it shows blizzard has no idea what needs to be patched. thanks for the info dude.

bah aslong as you still kept on topic its ok

and yes its true and yes they have no idea what needs to be fixed

Posted By FleshRipper[pd] on 11/10/03 @ 5:00:35 PM
QUOTE (whaturmuva @ Nov 8 2003, 02:15 PM)
Web upgrade cost doubled!

Beastmaster stats greatly nerfed. Hawk nerfed big time. bear unchanged sad.gif

SPIRIT LINKED UNITS CANNOT BE KILLED! ONLY TAKEN DOWN TO 1 HP!!!!!!!!!!!!! Then Sprit link dispels itself.

Pitlord collision size decreased.

No changes to flamestrike(!!!!)

Stasis ward AOE decreased(dam orcs really got a beat down...why?)

Blizzard and Rain of Fire now have a 5 unit cap. Shockwave has a 12 unit cap.


Militia can only be created at the original town hall.


Info on possesion:

QUOTE

Possession really looks like a change to me. I wonder who it will play out. It now has a channel effect and takes some seconds to take effect. During that time the target is completely invulnerable, but the banshee is extremely vulnerable taking extra damage from attacks. A stun or kill of the Banshee ruins the spell. Range has been close to doubled





Banish:

QUOTE

Banish...

Mana cost is now constant on level of spell. Cooldowns change based on level (5/3/1) and durations only go up a little bit by level.




Unstable concoction:

QUOTE

The reduction in initial damage is very significant. I might have misread last night. Splash damage is increased by high percentage of what it is now. Also Batriders attack value is raised.




Shadow strike

QUOTE

The change in Shadow Strike is to it's damage. Down by a third.



Panda Changes!

QUOTE

Breath of Fire and Drunken Haze both reduced mana costs to 70.



StormBolt:

QUOTE

Storm Bolt no longer stuns longer with higher skill levels. Damage is changed, but I didn't look up if it is up or down.



Beastmaster Hawk:

QUOTE

Hawk hitpoints reduced to 450 at lvl 2 and 650 at lvl 3.




Farseer Wolves:

QUOTE

level 1 wolves move slower, level 3 wolves get more hit points.




Anti-Magic Shield:

QUOTE

Anti Magic Shell now absorbs up to a set amout of magical damage. Secondary effects that do not effect hitpoints are not effected by anti magic shell. The mana cost has been changed to try to balance this.


Statues:
QUOTE

Statues have a change to spirit touch. It restores less mana per casting.

QUOTE

No changes for the DH/Blademaster(maybe they can get together and form a "remember when" club)

Venom and Fire orbs are cheaper

Staff of preservation only works on player owned units

Cleave radius increased

Naga's move speed nerfed. Frost arrow cost increased.

Level one black arrow has no cooldown, but dark minion damage is reduced(only at level 1? doesn't say)

you got this right off battle.net... I saw the exact same thread...

Posted By tacoX on 11/11/03 @ 10:45:44 AM
Thanks for the info Wut, they seem to really fuck up some races... heh.

Posted By WhatUrMuva on 11/11/03 @ 12:50:25 PM
QUOTE (tacoX @ Nov 11 2003, 11:45 AM)
Thanks for the info Wut, they seem to really fuck up some races... heh.

yea bnet has no idea what they are doing

Posted By TEH.BETCHA on 11/11/03 @ 5:16:35 PM
sinec patch 1.05 in war3 ROC bnet has really gone downhill steadily

Posted By Tokin on 11/11/03 @ 5:54:42 PM
Flesh Ripper, OBVIOUSLY.

Considering he said everything in quotes, then it must have been from someone on b.net.


Anyway, The patch is coming soon, they banned again, so get ready, its just like 1.10, they ban, then wait a week or 2, then release.

GET READY cool.gif wink.gif

Posted By WhatUrMuva on 11/11/03 @ 7:23:27 PM
heres the finalie so i hear



1.Scout towers get their hitpoints dramatically reduced.

2.Flying machines get a slight hitpoint buff

3.Blizzard is damaged capped.

4.Miltia only create at the original townhall

5.Web Upgrade cost is doubled.

6.emailing binding of an account like D2, 1.10

7.Troll batriders have their damage for explosion dramatically nerfed.

8.Statis trap AoE reduces to 80% of 1.12 levels

9.Eating trees takes longer but heals much more

10.DoC caster upgrade times are slashed.

11.Rain of fire has the same cap as blizzard.

12.Beastmaster is not as strong to start and reduces armor as well

13.Dragonspawn Meddlers are nerfed a bit

14.Creep bloodlust costs 50% more mana to cast

15.Some modifications to how orcs and humans mine gold in
an effort to make sure that five workers is optimal for a townhall placed as close as possible to the mine


16.Hawk hitpoints reduced to 450 at lvl 2 and 650 at lvl 3.

17.No other summonable changes that I noticed

18.Spirit link damage can no longer kill a unit. It reduces it to one hit point and dispels it

19.No change to the demolishers

20.Pit Lord gets a much smaller footprint so that he is easier to move around.

21.Beastmaster starting strength lowers, armor lowered. that's it for stat mods

22.level 1 wolves move slower, level 3 wolves get more hit points.

23.Shadow Strike damage down by a third.

24.Paladin, holy light mana cost reduced by 10.

25.Breath of Fire and Drunken Haze both reduced mana costs to 70.

26.Banish Mana cost is now constant on level of spell. Cooldowns change based on level (5/3/1) and durations only go up a little bit by level

27.wisp detonation is about halved

28.AoE spells have that damage cap. Rain of Fire, Blizzard and Shockwave

29.Possession now has a channel effect and takes some seconds to take effect. During that time the target is completely invulnerable, but the banshee is extremely vulnerable taking extra damage from attacks. A stun or kill of the Banshee ruins the spell. Range has been close to doubled.

30.Anti Magic Shell now absorbs up to a set amout of magical damage. Secondary effects that do not effect hitpoints are not effected by anti magic shell. The mana cost has been changed to try to balance this.

31.Shockwave capped at 12 targets.

32.Sea Witch gets slower movement and frost arrows cost more mana.

33.Potions of replishment cost get hacked in half or better

34.Fire Orbs and Vemon Orbs get cheaper.

35.Cleave spash radius increased.

36.Staff of Preservation changes :: cost reduced, but only affected owned units now, not allied units.

37.clarity potions unchanged.

38.no change to tavern start for heroes.

39.No tier changes for dispel on Undead.

40.Only change to miltia was that they can only be created at the starting town hall now.

41.Dark Ranger's black arrow no longer has a cooldown on level 1, but the damage of the minion raised is reduced

42.Statues have a change to spirit touch. It restores less mana per casting




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