| Posted By jp 16 on 6/14/04 @ 1:54:24 PM |
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does anyone know if it is possible to add non-magical, regular items to the jhj pickit? ie collossus blade thanks |
| Posted By w1erd on 6/14/04 @ 5:47:37 PM |
| yes this i would like to know to! |
| Posted By FusionFX on 6/15/04 @ 6:12:23 AM |
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Theres several boxes that you can remove things from. Also in the .INI file it says : [something] count=18 (random number) fjw=Someitem1 faf=Someitem2 Thats not exactly what it would look like, but the very last thing is rares - I'm not positive on where the magicals are and such but if you look through you should be able to find it: Highlight all the item info - DELETE KEY. Then where it says count=## change ## to the amount you left under it. So an example would be : [something] count=1 amu=something that would be an amulet. |
| Posted By tonsoffun20778 on 6/15/04 @ 5:01:45 PM |
| its all under the pick up dialog. play around with it, you will figure it out. its not hard. |
| Posted By w1erd on 6/15/04 @ 5:12:29 PM |
| yes but what is the item code for a magic colossus blade? |
| Posted By jp 16 on 6/15/04 @ 7:04:37 PM |
| the question is what is the code for a non-magical colossus blade |
| Posted By platnum on 6/15/04 @ 9:33:41 PM |
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I think it would be [normal] count=105 item1=7gd Item codes are here: http://www.d2jsp.org/docs/itemcodes.html |
| Posted By w1erd on 6/16/04 @ 6:02:31 PM |
| Thx all for the help! |
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