Jhj Pickit Help Jhj Pickit Help (Origional Post)

Posted By jp 16 on 6/14/04 @ 1:54:24 PM
does anyone know if it is possible to add non-magical, regular items to the jhj pickit? ie collossus blade

thanks

Posted By w1erd on 6/14/04 @ 5:47:37 PM
yes this i would like to know to!

Posted By FusionFX on 6/15/04 @ 6:12:23 AM
Theres several boxes that you can remove things from.

Also in the .INI file it says :

[something]
count=18 (random number)

fjw=Someitem1
faf=Someitem2

Thats not exactly what it would look like, but the very last thing is rares - I'm not positive on where the magicals are and such but if you look through you should be able to find it:

Highlight all the item info - DELETE KEY.

Then where it says count=## change ## to the amount you left under it.

So an example would be :

[something]
count=1

amu=something

that would be an amulet.

Posted By tonsoffun20778 on 6/15/04 @ 5:01:45 PM
its all under the pick up dialog. play around with it, you will figure it out. its not hard.

Posted By w1erd on 6/15/04 @ 5:12:29 PM
yes but what is the item code for a magic colossus blade?

Posted By jp 16 on 6/15/04 @ 7:04:37 PM
the question is what is the code for a non-magical colossus blade

Posted By platnum on 6/15/04 @ 9:33:41 PM
I think it would be

[normal]

count=105

item1=7gd






Item codes are here: http://www.d2jsp.org/docs/itemcodes.html



Posted By w1erd on 6/16/04 @ 6:02:31 PM
Thx all for the help!



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