Best Harassing Hero Best Harassing Hero (Origional Post)

Posted By WhatUrMuva on 7/04/04 @ 3:58:40 PM
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Posted By Tokin on 7/04/04 @ 4:10:58 PM
ITS THE BM BABY!


I have a good replay of why he is so great.

I had no base, and a level 4 hero..kept harassing and got lvl 6 and utilized shops and whatnot, then used bladestorm and killed an army, then went invis and healed, and did it all over again except to his moon wells cuz they were all bunched and then his main and wisps...it saved the game. Lvl 9 by the end, almost ten. Gotta love him.

Posted By WhatUrMuva on 7/04/04 @ 4:15:44 PM
The FS is also a great harassing hero at the begining. Wolves and a few grunts make harassing easy and sometimes thats all you need to win. And lvl 5 wolves with crit strike and invis are awesome just to leave near the enemies mine so they can kill off workers. And with the FS's mana regen it is easy to milk CL + Wolves at the same time

Posted By UwantSum on 7/04/04 @ 9:51:57 PM
tinker dominates lmao... (yea right, who the hell wants suicide bombers)

Though i have done a 4v4 with tinker and put my suicide bombers right next to gold mine to blow up workers it isnt as effectevie... BM would have to get it because it cant be seen... how great is that... and when it is seen you just go invisible again.. unlike warden where she has to stand still =P

Posted By WhatUrMuva on 7/04/04 @ 10:02:38 PM
Warden is a horrible harasser, FaK blows because it keeps getting nerfed. 1 FaK can't even kill a wisp. And the Shadow move thingy takes too much mana to even use on a worker, and when the worker walks into the mine the shadow falls off

Posted By UwantSum on 7/04/04 @ 10:14:18 PM
Yea... When warden first game out everyone used her... but slowly she is dying out and is going to become another member of the non ne heros used club... with potm

Posted By WhatUrMuva on 7/04/04 @ 10:16:22 PM
Potm is the most used NE hero according to battle.net, Trueshot Aura is the most used aura in the game, and theres no wonder why. Ne is all ranged and trueshot buffs the attack of ranged

Posted By UwantSum on 7/04/04 @ 10:28:38 PM
i think its most used cuz its a second hero... see alot of peoople get kotg or dh but second hero you normally want a ranged so doesnt get nerfed by strong melee units... that is why potm is most used on bnet.

Posted By WhatUrMuva on 7/05/04 @ 7:59:11 AM
Yea thats true, still not many ranged heros are used as starters. The only ones I ever see are the FarSeer and ArchMage. The rest of the ranged units are used as 2nd and 3rd heros.

Posted By UwantSum on 7/05/04 @ 12:57:43 PM
Yea... Farseer people use because you have grunts and wolves as your meat on a harrass... archmage normally people will get elemental for creeps and harrasses.

Posted By WhatUrMuva on 7/05/04 @ 1:02:41 PM
with archmage you would be stupid to start with elemental, you want to use blizzard to nuke miners/Lumber harvestors

Posted By UwantSum on 7/05/04 @ 8:26:12 PM
lol but if they get you faster you fuxed...

Posted By WhatUrMuva on 7/05/04 @ 8:38:53 PM
QUOTE (UwantSum @ Jul 5 2004, 09:26 PM)
lol but if they get you faster you fuxed...

I have no idea what you mean with that spamtastic comment so I'll address the possibilities in which your post could have been directed

AM is the fastest running hero, there is no way it can be caught without you using a magic attack on it.

Your Militia and w/e teir 1 units you are making should be enough to cover your base in the case that the enemy rushes you, if not you can TP and attack with your AM also

Posted By UwantSum on 7/06/04 @ 1:26:34 PM
AM Can be attacked first and then there is no way you will survive... the way i see it the only advantage AM has is it's speed... Bm doesn't have to sit there while casting his Burn though AM Does and AM is just as fast as militia so he could be caught... i meant if militia nukes him b4 he gets his spell off your totally screwed.. no doubt.

Posted By WhatUrMuva on 7/06/04 @ 1:45:31 PM
Militia isn't nearly as fast as the AM.

AM Speed = Fast (320)
Militia Speed = Average (270)

The only way to nuke an AM is with a ranged attack, or if your good enough you may be able to surround it. The only hero fast enough to catch the AM is the DK, the DK's speed is also 320 so if the AM is running the DK will never even catch the AM, the DK will just be able to stay with the AM until the AM stops.

Posted By UwantSum on 7/06/04 @ 4:14:14 PM
Is that with unholy aura as first skill or just plain out 320/320?

Posted By WhatUrMuva on 7/06/04 @ 8:05:09 PM
It is plain 320
With unholy aura the DK's speed is superb to any other hero in the game, but not many people get Unholy aura first, most get Coil so the blizzard harass can still go on without any problems

Posted By UwantSum on 7/06/04 @ 10:43:00 PM
Yea. I normally go coil first because I wind up going fiends in the game and its ezier to micro your units if there constantly at full health.

Posted By WhatUrMuva on 7/07/04 @ 7:09:03 AM
Because most Undead players go coil first, you don't have to worry about out-running the Dk at the bedining when you harass.Your in and out of his base, he may stay with ya but at level 1 he will never catch ya

Posted By UwantSum on 7/07/04 @ 2:50:10 PM
Yea... That is why if you dont harrass it is always good to take out the small creeps near you and gain a half bar of exp.

Posted By WhatUrMuva on 7/07/04 @ 8:39:35 PM
I usually take out the small creeps and have a Slave with my bm so I can harass and already have a half bar

Posted By UwantSum on 7/07/04 @ 11:26:28 PM
Yea... but by that time they do have some more units that are ezier to capture you =P.

Posted By WhatUrMuva on 7/08/04 @ 7:13:54 AM
Them capturing you depends on how good you are, if you can creep your small creeps and creep jack them when they are creeping their small creeps then you got them easy.

Also a good tip I just learned today, I was harassing with my BM while pumping out grunts, while harassing I creeped my small creeps with just my grunts and I got the exp for it. So I was getting exp for killing workers and for killing creeps. Fast leveling.

Posted By UwantSum on 7/08/04 @ 2:12:49 PM
Wow... Very nice tip, Are you sure that works though... I know it does in custom games but i didn't think it actually worked on battle.net

Posted By Tokin on 7/08/04 @ 2:23:47 PM
You still get experience if your units are killing units. You dont get as much from what I have seen, but you still get good amounts.

Posted By UwantSum on 7/08/04 @ 3:09:11 PM
Yea... Thanks for the Clear up, I am going to test it out tonight.

Posted By WhatUrMuva on 7/08/04 @ 7:29:11 PM
Thats why my average hero level is over 6, I will harass with my BM to keep him in his base and level up with my units and my farseer. My BM levels up while in the opponets base while still reaking havoc on his workers

Posted By UwantSum on 7/08/04 @ 8:58:19 PM
Are you one of those people who will harrass real late game just to kill some peasents and buy some time? Or are you just a begining harraser.

Posted By WhatUrMuva on 7/08/04 @ 9:07:17 PM
I harass 24/7, my BM basically never leaves their base. MY fs can creep for both of them, so I'm getting more exp for doing very little

Posted By UwantSum on 7/08/04 @ 10:45:42 PM
Yea.. If i decide to pick-up Orcs again I think I will use blade master more effectivley.

Posted By WhatUrMuva on 7/09/04 @ 8:08:24 AM
You can really do this with any race, AM/BM and MK make great human heros to do it. Blizzard/Flamestrike and your MK goes and creeps with whatever units you decide to make.

Ne = DH + w/e(doesn't matter but DH must be the harasser)
Undead = Lich + DK(Lich the harasser DK the creeper)

Posted By UwantSum on 7/09/04 @ 9:36:01 PM
Yea... But it is hard to get a DH in a base and have him work effectivly as the blade master does.

Posted By WhatUrMuva on 7/09/04 @ 9:41:35 PM
the key to a DH success is evasion, if you go evasion/mana burn you can easily fight off nemy units + nuke hero mana. If anything goes wrong use the DH (320) speed to get the hell outta there, only thing thats gonna stop you is a dk w/ unholy aura or some kind of slowing spell put on your DH. And if shit gets too bad use your TP scroll and get the hell outta there

Posted By UwantSum on 7/10/04 @ 5:12:44 PM
I always use mana burn first... Its a good way to nuke hero's when they have no skills to use.

Posted By WhatUrMuva on 7/10/04 @ 8:04:27 PM
nuking heros with mana burn depends on what hero they chose, if they go something like FS withj wolves, the wolves will be out even if you mana burn them. But if it is a something like a TC their mana loss can be devestating.

Mana Burn usage really depends on hero and their starting move of choice

Posted By UwantSum on 7/10/04 @ 8:18:14 PM
Yea.. But if they pick something like the Mountain King it will suffer because of the short mana like you said... Hopefully your teamates hero's are well picked also =P.

Posted By WhatUrMuva on 7/10/04 @ 8:27:52 PM
yes teamwork is nessicary, thats why you hero people saying what hero are you getting, everyone can't go ranged heros because they will get tanked. Everyone can get melee heros but it is best to have a ranged hero that can put on damage without taking it. A SH is a great example, it can heal your units/heros while staying far enough back so as their not in dange of being attacked by melee.

Posted By Xer0 on 7/12/04 @ 12:07:21 AM
QUOTE (UwantSum @ Jul 4 2004, 09:28 PM)
i think its most used cuz its a second hero... see alot of peoople get kotg or dh but second hero you normally want a ranged so doesnt get nerfed by strong melee units... that is why potm is most used on bnet.

potm is used by many highly ranked elf players. they start with searing arrow, in order to give the Priestess the highest attack of all heroes. (21-31 base damage, with 10 fire damage @ lvl 1 PotM, lvl 1 SA) they later get trueshot aura and every now and then one skill level in scout in order to see invisible units and keep a watchful eye on enemy movement.

she's a great first hero, as she not only provides a superior attack damage in the early game, but also buffs the army around her with trueshot.

additionally, Archmage makes an EXCELLENT team hero. brilliance = you never run out of mana. mass tele = your teammates never feel insecure about you not being able to arrive on time.


--M!Ke

_____
thanks for the read.

Posted By WhatUrMuva on 7/12/04 @ 8:24:10 PM
With AM most go blizz or WE/brillance...I never see anyone go straight attacks. Your right about AM being an excellent team hero, with lvl 3 brillance you never have to worry about your army running out of mana while in a large fight. I personally like getting the TC for endurance aura, Movement Speed +30%, Attack Rate +15% inst a bad thing to have on your side, it helps melee such as tauren get into the battle much faster and helps them aqquire targets more quickly wink.gif

Posted By Ruff-Ryder on 7/26/04 @ 10:25:42 AM
personally, i stick wuth dh as first hero, in solos if more than 1 location, then i get evade and creep, but with 1 mine each pers i get mana burn, unless im against a NE then i get evade or kotg(with entangle) dh does fine with me hero rushing (have you ever been rushed by 4 dhs? lol), but bm does good, i get ww then creep to lvl 2, crit strike, then harass

Posted By Tokin on 7/26/04 @ 11:39:36 AM
QUOTE (WhatUrMuva @ Jul 9 2004, 09:41 PM)
the key to a DH success is evasion, if you go evasion/mana burn you can easily fight off nemy units + nuke hero mana. If anything goes wrong use the DH (320) speed to get the hell outta there, only thing thats gonna stop you is a dk w/ unholy aura or some kind of slowing spell put on your DH. And if shit gets too bad use your TP scroll and get the hell outta there

Why would you use a TP on a level one hero at the start of the game..you wont be able to get another for a bit, and it costs 350 and a home store, while the revive for a hero is only 170...or is that just me...

Posted By WhatUrMuva on 7/26/04 @ 7:36:02 PM
I would use tp because if your elves you tp..heal at wells and harass again. By not harassing you are helping their economy and letting them creep

Posted By Tokin on 7/27/04 @ 12:48:10 PM
I suppose. Usually after one harass people stop though, but if you do it again and its succesful, then its worth it to TP.

I always thought it stupid in team games when you rush, and fail, and your teamates tp their hero..and if they arent NE..its going to die soon ANYWAY if they counter, so its like you wasted it.

Posted By Zagggon on 8/04/04 @ 1:36:53 PM
I say it is the tinker due to the fact that he can cast his goblin factory over trees while standing outside your base.

Posted By Tokin on 8/04/04 @ 3:15:29 PM
That goes for any move if you are in range and have the sight.

Just use some sort of air unit and put it above their base, if you are UD and have lich level 6..this works..use a garg right outside their base since it has to much sight it will be able to see enough for you to attack a good spot..and it can run if necessary..and if you have level 6 lich, stand behind trees or wherever and cast death and decay. It works great.

Bah, now I have to go play because of all the talk of it. Late.

Posted By WhatUrMuva on 8/04/04 @ 3:28:46 PM
Tinker blows, you can kill the factory very fast and the little guys what come out die quickly as well. It just feeds the enemy exp for their hero

Posted By Hero Of Madness on 8/07/04 @ 4:54:17 PM
Imho the best harassing hero is t3h ub4r d3m0n l-lunt3r , due to his nice run speed, nice attack speed, and if they send a hero at you, just mana burn and RLH (run like hell...) (-_0)

Posted By WhatUrMuva on 8/07/04 @ 7:53:50 PM
immo isnt really good, it drains mana too fast. Plus harassing with immo sucks because you usually arent hitting them that long with it. Against humans it is awesome though because immo on militia is just carnage



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