Protoss Build Orders Protoss Build Orders (Origional Post)

Posted By Fake on 9/13/03 @ 7:22:22 AM
This will be a thread for people to write protoss build orders (strategies.) I'll start it off:

Protoss 9/10 Gate Zeal Rush
Matchups: Pvz, Pvp, Short distance locations.

Theory: This is the fastest way to rush zerg with zealots, while maintaining a decent economy. The build is all about cutting corners to get those zeals out as fast as possible. Against builds where zerg elected to make a hatchery before a pool, the zealots will arrive at latest by time the hatch finishes. This build is the strongest against the fast-expo, given the travel distance is not too great for the zeals. Scouting and harassing is important here, and probes at the attack site are just as valuable as the zealots.

Build:
8/9 – Pylon (near choke)
9/17 – Gateway (scout, leave probe near enemy base)
10/17 – Gateway
11/17 – Zealot (hotkey, then rally gate to enemy choke, no probes)
13/17 – Pylon, Zealot (hotkey, then rally other gate to enemy choke, no probes)
15/25 – Zealot*, send 2nd probe to enemy choke

For pvz, make sure the scout probe stayed alive, it is needed to assist the zealots in killing the lings. Also make sure that if it is a fast expo situation, harass the drone(s) that comes out so it cannot place what will be a sunken. With the probe attacking with the zeals, lings die in 2 hits instead of 3. Setting hotkeys for the gates is important so you can focus on necessary micro at the enemy choke, instead of going back to the gates to queue more units. After the second pair of zealots, you can gas up and tech as normal (stargate or temp archive), or you can continue the pressure with zealots, looking to force more ling production and delaying economy and tech for the zerg.

In pvp, 9/10 will own a 1 gate-goon tech, even if he sticks a zealot in while the cyber core is warping. However, all you will have gained is an inferior economy if the enemy toss went double gate zealots as well.

* If you are brave, you can make the 2nd pylon in the enemy choke so you can build a battery to reinforce the rush. If the battery finishes warping and there are zeals left to heal (not always the case), it should spell the end for zerg.
^ If you want, you can rally the nexus to the choke as well so other probes can get in on the action in case the original pair died. You have enough economy mining to execute this rush, however, once zerg solidifies his position, these probes should be sent back to mine.


Protoss 10/12 Gate Zeal Build

Matchups: Pvz, Pvp, Multiplayer

Theory: This is the most popular and simple zeal build for protoss, because it sacrifices no economy besides the standard scout probe. While not as fast as the 9/10 rush, it is serviceable for a variety of situations, including multiplayer games. Room to solidify your position and tech hard is also granted (done easily by halting zeal production), and it still can yield a fairly decent rush against an unwary enemy.

Build:
8/9 – Pylon (scout if enemy went random)
10/17 – Gateway (scout if you have not already)
12/17 – Gateway (11/17 if you scouted late)
13/17 – Zealot, Pylon (in that order, hotkey and rally gate to choke)
17/25 – 2 Zealots, Pylon* (in that order, hotkey and rally other gate to choke)

Here is where the build ends, because it depends on the situation what to do next (good scouting helps). If zerg got a decently fast pool, the three zeals can wall the ramp, and you can either tech hard by throwing up the assimilator and cyber core, or continue pumping zeals and rushing with a decent number of them (not to exceed around six, unless he is not teching either). The options from here are up to you, and it depends on how he opened.

*This pylon can be substituted with an assimilator for faster tech, however it will delay the rush somewhat if an opening appears to do so.


Protoss Tech Build 1Matchups: Pvp, Pvt, Pvz (no fast pool), Long distance between mains.

Theory:
This build introduces fast tech on ground maps (assuming there is a ramp). It includes a fast zealot while the cyber core warps for rush defense (hold position with a couple probes on ramp). It is an introductory build that will allow you to go up any tree. It can be done in any matchup, however you will have trouble with fast pool zergs.

Build:
8/9 - Pylon (Scout, preferably at choke in case of random zerg)
10/17 - Gateway
12/17 - Assimilator
14/17 - Cyber Core
15/17 - Pylon, Zealot^ (hold probe production momearily so you can get a pylon in there first)
17/25 - Dragoon, Gateway
^ Necessary to hold quick lings in Pvz and 2 gate zeals in Pvp.

From here you can add a gate and begin amassing goons, or you can add citadel tech (then gate), or you may elect to go robo or stargate right away. This is a very flexible starting build, and if the zealot lacks a purpose after a while (assuming he did not rush) then it will make an excellent scout.


Protoss Fast Expo Build
Matchups: Pvp, Pvt, Pvz (no fast pool), Average/long distance between mains

Theory: This build allows for a fast second nexus at your expansion. Depending on what the enemy is doing the build will differ after the nexus has begun warping in. However it does supply protoss with a tremendous economy after five minutes, however watch out for hard tech by the enemy.

Build:
7/9 – Send probe to expansion
8/9 – Pylon in choke (make sure not to block where the nexus will go)
12/17 – Nexus (scout)

The build now diverges.

Pvt (mech build):
13/17 – Gateway, Assimilator^
14/17 – Pylon in main
15/17 – Cyber Core
18/25 – Robo Facility, Dragoon

Continuously scout the terran. You might need a forge to stop a vulture sneak. This build is risky when you have a cliff above the natural, since even though you will get your shuttle out early enough, he will have too many harass or push options. When you nexus finishes, do not Maynard too many probes (six at the most) so in case that expo comes under fire your economy does not suffer. You can always send extra later on when it becomes secure. Make sure you get warp pylons earlier than in other builds since you will have two nexuses pumping probes.

^If a SCV gets in the base before the gateway is laid down, run to your geyser and warp an assimilator before he can build a refinery on it.

Pvp:
13/17 – Gateway, Gateway*
14/17 – Pylon
15/17 – Zealot, Assimilator (if not built already)

Watch out once again for fast robo and either reaver drop or a turbonewbie if there is a cliff over your natural. You should have fast archive covered nicely since you have the pylon to make cannons down there. Make sure you get warp pylons earlier than in other builds since you will have two nexuses pumping probes.

*If the enemy toss went straight for goons, then make that second gateway an assimilator and rush up to goons as well. If he went zeal rush, then throw up a battery as soon as the first gateway finish next to your choke pylon, and gather some probes ready to defend with the zealot.

Pvz:13/17 – Forge
14/17 – Cannon, Gateway#
15/17 – Assimilator$, Pylon (in main)
16/25 – Zealot
17/25 – Cyber Core, Assimilator (in natural)
21/25 – Stargate, Pylon (near main nexus)

You will need the stargate for the muta. Two stargates may be needed even. You will have the gas to get +1 air if you want. You will also ave the gas to go double robo or fast to archive, slapping down another 3 gates before the archives finishes. Make sure you get legs before starting the archive. You can do anything you want really (zeal-sair-reav or zeal-temp or dragoon-reav) just scout well to make cannons as necessary. Make sure you get warp pylons earlier than in other builds since you will have two nexuses pumping probes.

#Make a 2nd cannon if you scouted a mass ling attempt, you will need it. Make sure to space out both cannons and place them behind buildings so the lings do not have easy access to them. Hold your ramp so the lings do not try to sneak by and run into the main.

$Gateway goes here followed by assimilator and pylon if you made a 2nd cannon.







Posted By demo on 9/15/03 @ 4:51:45 PM
<Closed> I closed it so no one would spam in this thread. This thread is to godly laugh.gif



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